Thursday, June 1, 2006

Games Club!

Many weeks ago I tried you make it to my local games club: Beyond Monopoly York, but was thwarted. Since then I've been away for all their recent meetings.



This weekend I'm determined to get there, I've been keeping it free. I've not actually played many of the recent Eurogames - if you've been reading this blog regularly you'll know I just tend to play a limited selection fairly often. They've 20-odd games I haven't played so it'll be a good opportunity to expand my gaming horizons and get to know some of the local gamers.



I'll post a session report here to let you know how it went...

Wednesday, May 31, 2006

My Games Wishlist

My birthday is coming up soon (it's a round number :-) ), so I've been thinking about what games I'd like to add to my collection. I've listed them in alphabetical order:



Antiquity - I've heard good things about this fairly expensive board game, mainly from Mikko Saari's GameBlog. Its recent reprint means that I might be able to get a copy cheaper than the current exorbitant offerings on ebay.



Carcassonne: Inns & Cathedrals Expansion - One of the two Carcassonne expansions I played recently. Of the two, I think it's the one I prefer, but due to playing both at the same time I'm not sure which is which.



Carcassonne: Traders & Builders Expansion - The other Carcassonne expansion I recently played - not so convinced about this one - but it does come with a nice tile-shuffling bag.



Powergrid - Tim recommended this to me a long time ago (he was also the guy who recommended Carcassonne to me even longer ago), so that counts for a lot. It's also in the top 5 on BGG.



Ticket To Ride - A late arrival (I played it for the first time on the weekend), but I instantly loved this game. It's so simple, and yet still provides plenty of strategy. It's easy to see why this has sold over 500,000 copies in the two years since its release.



Tigris & Euphrates - Reiner Knizia has designed a staggering number of games, and lots of them are highly thought of. The only one I've got (Lord of the Rings) I really enjoy. Tigris & Euphrates is supposed to be one of his best and it remains in the Top 5 on BGG despite being released 9 years ago.

Tuesday, May 30, 2006

Ticket To Ride

A few week's ago the boys came down for a weekend and Mal brought with him a copy of Ticket to Ride, I was interested to play it as I'd heard lots about it, and yet it didn't get a look in as we ended up playing Carcassonne, Border Reivers and Caylus. Mal came down again this weekend, so I asked him to bring TtR down again in the hope we'd get a chance to play it. He did and we did. So here's a short review/session report after only a couple of plays.



Ticket to Ride is the first game I've played by celebrated games designer Alan R. Moon. I've heard lots of good things about it (especially the new TtR Europe and TtR Marklin editions). First impressions are very good, the box design is attractive, and has a slightly League of Extraordinary Gentlemen feel about the artwork, so it evokes the right time frame (turn of the century) nicely. The board too is visually interesting, the cards are well done (the use of both a colour and a symbol to differentiate between different types is good - especially for the colour blind). The pieces look like carriages, even if they feel a little cheap and plasticy. Plus, it has the 'Spiel des Jahres' winner badge on the box - which is always a good recommendation.



Mal explained the rules to me, which took a remarkably short amount of time, and then we settled down for a couple of games. We only played a couple of 2-player games, so I don't know if the rules vary for more players, but as a 2-player I thought it was excellent. The aim is to connect American cities with your carriages. The board consists of a network of cities with tracks between them, only one player can claim each track (although some tracks are double - and in a game with more players both tracks can be claimed, although in our 2-players game we could just claim either of them). The longer the track (they range from one to six), the more points you get, so it pays to claim the longer tracks; however, to claim a track you need the appropriate number of carriage cards of the correct colour. There are 'wild' carriage cards which can be used as any colour, and several of the routes are grey and can be claimed by carriages of any colour - although they still have to be all the same.



In addition, each player starts with some route cards, which specify two cities and a number of points, if you can connect those two cities with your carriages then you get that number of points at the end of the game, however if you can't then you lose that number of points. You begin the game with three route cards (though you can discard one of them), and you really need to make sure that you only hang on to routes you can complete.



The game proper consists of each player in turn taking one of three actions:




  • Picking up two new carriage cards, either from the five face-up cards, or a random one from the top of the deck

  • Picking up three new route cards, and discarding up to two of them

  • Claiming a track between two cities by discarding the appropriate number of carriage cards of the correct colour and placing your carriages on it



Play continues until one player has two or less carriages left, at which point the scores are calculated. There's 10 point available for the longest continuous route, and you add (or subtract if you failed to complete them) the points for the route cards you collected to the points you gained for claiming the tracks.



It's a very simple game to play, however there is still plenty of strategy to be had, as you need to get the routes before your opponents do; try to scupper you opponents routes and balance the drawing of route cards, carriage cards and claiming routes. There's a fair amount of tension as you amass the carriage cards you need to claim vital routes, all the while hoping your opponents won't beat you to them. Do you claim some spurious routes to distract your opponents from your real targets? Or would that waste valuable carriage cards?



The only thing I'll say against it is the 'veneer' nature of the theme. A cursory read of the box reveals a theme about a prize race: $1 million to the first person to visit every American city, in the vein of Phileas Fogg. But you don't have to visit every city to win the game, and the game would work just as well as freight routes between star systems as it does rail routes between American cities. Still, that's a minor niggle.



I loved the game (so much so that it has immediately appeared on my wishlist), it was a very simple, elegant game, and, as is the case with many of the Eurogames, fairly quick to play. I give it an 8.



Mal and I played two games, in the first one we both took about 5 route cards, and got all of them, Mal got the longest road and beat me by 6 points. In the second game Mal had a fairly long route, and then claimed a track near that one. I was lucky enough to have the carriage cards to claim the track between his two routes and I took it, hoping it would scupper him - and it did! I'd taken two fairly ambitious route cards at the beginning, and I managed to claim them towards the end of the game. At that point rather than risk getting some route cards I might not complete I just claimed long tracks where I could. When the game finished Mal revealed the route I'd stuffed for him, it would have been worth 17 points so he effectively lost 34 points from his score. I won that one in the end with a fairly hefty margin.

Sunday, May 28, 2006

Games Night

Last night we had some friends round for games. There were only five of us in the end (lots of people were away for the Bank Holiday weekend). We started the night with a 3-player game of Carcassonne while we waited for the others to arrive. Strangely, my almost legendary inability to win a multi-player game of Carcassonne deserted me and I won the first game - despite the presence of Roman, who is a very competent gamer.



Once Karen and Jochen arrived we settled down to a 5-player game of Puerto Rico. I based my strategy on shipping to the new world, but I was outclassed in terms of production by almost everyone else. Still, I got off to a good start, managing to utilise the Craftsman and the Captain in the first two turns in such a way that I was the only person to benefit. I was strapped for cash for most of the game (I had only 1 coin in the final five turns), so I didn't get many buildings. Still, despite all this I managed to come second, behind The Wife. Who was delighted to have won the game. Really delighted :-) It was a really close field, with the spread of scores between 39 and 45. I guess one of the good things about Puerto Rico is that everybody thinks they are in with a chance of winning - which keeps everyone interested.



We finished up with a few games of Carcassonne, as it was getting late and people were getting tired. We played two 5-player games, and then a 4-player game without The Wife, and again I managed to do surprisingly well. I won the first of the three, and came joint first with Karen in the second. Not quite sure why, I wasn't trying a new tactic or anything (although I did try to concentrate more on building lots of small cities in the field I was farming). I came down to earth with a bump in the final four-player game though, I came last by a fairly hefty margin, which was nicely won by Jochen.



All in all a great night's gaming. Plus I learnt the meaning of Funkenschlag (the German title for the game Power Grid), and got to practise my Deutsch a little.

Saturday, May 27, 2006

Ninja Galaxy Has Arrived

I went to the post office this morning to collect my review copy of Ninja Galaxy. It had been delivered earlier in the week, but I wasn't around.



First impressions are that the production quality is high - the pieces are of good quality and attractive (I especially like the ninja figures and the see-through dice). The box, rules and board artwork are technically good (even if they are not to everybody's taste - they are very colourful, with a cartoon flavour). The game arrived a little damaged (it had been posted in a Jiffy-bag) but nothing too serious, just a slightly dented box.



I've not had a chance to read the rules yet, or play a game so I'll post again once I have.

Thursday, May 25, 2006

Border Reivers Tiles Completed

Well, it's taken me a long time, but I've finally finished both sides of the tiles for Border Reivers. I had to start again a while ago due to working at the wrong resolution initially. I've got some feedback from BGG, printed them out at my parents, made some changes and finally incorporated the hills too.



I've now started on the design for the cards, hopefully this will go a little smoother, now that I know the resolution (and the cards design is simpler too).

Tuesday, May 23, 2006

Technorati

I was interested today to see who is linking to this blog, as I'm getting more hits now than I used to. I used Technorati to do a search to see who was linking to me and was surprised to find a link to this site on Yehuda's blog.



That was a nice surprise, Yehuda's fairly well known in the games world (he also blogs on Gone Gaming), and was chosen as Geek of the Week on BGG this week. It's only fair to reciprocate :-). If you're interested in blogging on the subject of gaming (in Israel in particular) check his site out - it's an interesting read.